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COMING SOON
SPITE: Into the Deathless Lands
Top-down Hack-n-Slash
A terrible demon has cursed the mountain with eternal undeath. Armed with your divine spear you must cleanse the land and bring peace to the trapped souls.
PROJECT OVERVIEW
My Contribution:
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Designing and building all levels together with LD colleagues, continuously switching ownership.
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Level Propping / Level Art.
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Developing core concept and narrative.
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More in-depth focus on level development and boss design.
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Overseeing continuous and consistent playtesting.
Production time:
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10 weeks half-speed = Around 200 hours.
Engine:
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Unreal as a level editor, exported to Sisyphus Engine
The team:
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3 Level Designers
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4 Game Artists
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3 Animators
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2 Technical Artists
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5 Game Programmers
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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