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COMING SOON

Phone Home
First Person Puzzle

You are an alien, captured by humans. You must now decode their inferior symbols in order to... Phone Home.

PROJECT OVERVIEW

My Contribution:

  • Designing and building all levels together with LD colleagues, continuously switching ownership.

  • Some initial prototype work in Unreal.

  • Level Propping / Level Art.

  • Developing core concept and narrative

  • Establishing gameplay features, mechanics and metrics.

  • Puzzle design.

Production time:

  • 4 weeks half-speed = Around 80 hours.


Engine:

  • Unreal as a level editor, exported to Sisyphus Engine

The team:

  • 3 Level Designers

  • 4 Game Artists

  • 3 Animators

  • 2 Technical Artists

  • 5 Game Programmers

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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