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No Rats Were Harmed In The Making Of This Game
Mobile Puzzle Game

 ”Harnessing the awesome power of LASERS, MIND-CONTROL and HAMSTER WHEELS you must get your lab-rat through a series of deathly mazes. All in the name of SCIENCE!”

PROJECT OVERVIEW

My Contribution:

  • Designing and building all levels together with LD colleague, continuously switching ownership.

  • Level Propping / Level Art.

  • Part of developing core concept and narrative.

  • Establishing gameplay features, mechanics and metrics.

  • Puzzle design.

Production time:

  • 6 weeks half-speed = Around 120 hours.


Engine:

  • Unity

The team:

  • 2 Level Designers

  • 4 Game Artists

  • 2 Animators

  • 5 Game Programmers

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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