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Huntress
Top-Down Action-Adventure
Don your monster slaying gear and brandish the silvered blades of your ancestors as you root out and destroy the horrors spreading their evil from an ancient castle
PROJECT OVERVIEW
My Contribution:
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Designing and building all levels together with LD colleague, continuously switching ownership.
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Level Propping / Level Art.
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Developing core concept and narrative.
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Establishing gameplay features, mechanics and metrics.
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Boss encounter design.
Production time:
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8 weeks half-speed = Around 160 hours.
Engine:
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Built in Unity, exported to The Game Engine
The team:
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2 Level Designers
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3 Game Artists
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3 Animators
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5 Game Programmers
PROJECT SHOWREEL
Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.
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