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Huntress
Top-Down Action-Adventure

Don your monster slaying gear and brandish the silvered blades of your ancestors as you root out and destroy the horrors spreading their evil from an ancient castle

PROJECT OVERVIEW

My Contribution:

  • Designing and building all levels together with LD colleague, continuously switching ownership.

  • Level Propping / Level Art.

  • Developing core concept and narrative.

  • Establishing gameplay features, mechanics and metrics.

  • Boss encounter design.

Production time:

  • 8 weeks half-speed = Around 160 hours.


Engine:

  • Built in Unity, exported to The Game Engine

The team:

  • 2 Level Designers

  • 3 Game Artists

  • 3 Animators

  • 5 Game Programmers

PROJECT SHOWREEL

Feel free to scroll through the images to view our process and in-game scenes that I have been a part of.

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